約 3,789,067 件
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元ネタ:CHOCOLAT(Panty Stocking with Garterbelt 挿入歌 TCY FORCE feat. Mariya Ise) 作:ヤジオーディエンス I see that you re good I peek at your good Never stroke as I hope even if I could When you take your bra off How you take your part Stand away from me, come away with you ※CHIRARI CHIRARI I get a peak CHIRARI CHIRARI Though it s a mere peek CHIRARI CHIRARI I love your brests right now CHIRARI CHIRARI I get a peak CHIRARI CHIRARI Though it s a mere peek CHIRARI CHIRARI I ll seek the breasts So take me to pleasure or pain I don t care which I ll see through your coat, want you not to know I behold you, on the make for man I don t have to ogle, sure enough a few seconds Do you know your thing, thank you for what you show ※repeat J adore beauté des femmes n importe quand je veux et on veux J adore beauté des femmes n importe quand je veux et on veux J adore beauté des femmes n importe quand je veux et on veux La belle poitrine, n importe qui, n importe quoi... C-H-I-R-A-R-I O-P-P-A-I C-H-I-R-A-R-I O-P-P-A-I I see that you re good I peek at your good Never stroke as I hope even if I could 検索タグ その他ネタ アニメ フルコーラス ヤジオーディエンス メニュー 作者別リスト 元ネタ別リスト 内容別リスト フレーズ長別リスト
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Wake Up Your Heart(うぇいくあっぷゆあはーと) 遊戯王デュエルモンスターズGXの第2期ED。 作詞:The NaB s 作曲:前田克樹 編曲:芳野藤丸 歌はKENN with The NaB s。 KENNは十代の声優であり、実質十代が歌っているのと等しい。 つまり遊戯王では珍しい、歴としたキャラソンなのである。 歌は遊戯王有数のポジティブな曲調と明るい歌詞が特徴。 このEDから変更直後に鬱展開になるとはだれが予想しただろうか。 ちなみに、この曲をカラオケの「プレミアDAM」という機種に入れると、遊戯王デュエルモンスターズGXのアニメ映像が流れる。
https://w.atwiki.jp/bemanidbr/pages/753.html
VERSION GENRE TITLE ARTIST bpm notes 属性 16 EMPRESS HARD CORE ALL I NEED YOUR LOVE GUHROOVY fw. M-Project 145 1986 中速物量 攻略・コメント 延々とパターンの異なる中速物量が降ってくる良譜面。密度が均質なためじわじわと体力が削られる。ハードでは32分ズレや4個同時に注意。 -- YOSK! (2016-08-10 23 49 18) 名前 コメント
https://w.atwiki.jp/pawapokerowa/pages/84.html
by your side ◆4gRTs1n8Tk 夢を見ていた。 それは高校時代の夢。 夢の中で私は彼の隣で微笑んでいた。 私と彼は誰もが羨む幸せなカップルだった。 けれど私たちの間には大きな壁が立ちふさがっていた。 彼は甲子園優勝を目指す高校球児で、彼女の私はプロペラ団の団員で。 団員としての私は彼らを甲子園で優勝させるわけには行かなくて。 女としての私は彼の努力が報われて欲しくて。 結局私は女としての私を選んだ。 プロペラ団の命令を拒んだ私はプロペラ団の秘密基地に捕われてしまう。 辛くも一度は逃げ出し、彼に後を託すことは出来たものの結局また捕まってしまった。 尋問を受け、もう駄目かもしれない。 そう思った直後、爆音と共に彼が助けに来てくれて─── それはそれは幸せな夢の話。 でもそれはただの夢。 現実の彼が結ばれたのは私、四路智美では無く荒井紀香。 しかも彼と結ばれる事のできたのりかさんは彼が死んだ後さっさと別の男に乗り換えて、彼に思いを告げられなかった私はいまだに彼への思いを胸に秘めていて─── 「───夢?」 プロペラ団の日本支部で仕事をしていたと思ったらいつの間にか寝てしまっていたらしい。 普段なら仕事中に寝るなんてあり得ないが、今の私は相当疲れているみたいだ。 死んだと思っていた好きな人が実はサイボーグになって生きていて、でもその人は私のことを忘れていて。 少し位心労が溜まっても仕方ないだろう。 まだ寝ぼけ半分だった意識がようやく覚醒し始めるのと共に周囲の異常に気がついた。 あたりは真っ暗でいまいち把握し難いけど、どうやらここはプロペラ団の日本支部ではなさそうだ。 周囲の人たちも戸惑っているのかざわめきが次第に大きくなっていく。 そしてざわめきが最高潮に達しかけたとき、部屋の正面にあったらしい大画面のTVに眼鏡をかけた変な服装の男が現れた。 あれは……亀田? 亀田と思しき人物は私たちに向けて語り始めた。 どうやら、亀田が私たちを集めた理由は殺し合いをさせる為らしい。 その説明の過程で亀田は圧倒的な技術力を見せ付けて二人の人間を殺した。 その場に居た人たちの大半が亀田に抱いた感情は恐怖や怒りといったものだろう。 でも私の中に芽生えた感情はそのどちらでも無く、悲しみと罪悪感だった。 何故なら亀田がここまで狂ってしまった責任の一端は、間違いなく自分にあるのだから。 私があの時亀田を利用しなければ、未来は変わっていたのだろうか? そして次に湧いてきたのは疑問。 彼をサイボーグとして生き返らせた事からも、亀田の技術力がある程度高いことには疑いの余地は無い。 この首に嵌っている首輪位は造作も無く作り上げるだろう。 しかしあのヒーローのパンチを防いだバリア。 あんなものが亀田の組織に作り上げれるのだろうか? それに亀田は我威亜党と名乗っていたが、あいつの組織はネオプロペラ団では無かったのか? そんな疑問が次々と沸いてくるがそのどれにも答えは見つからない。 「!?」 そして次の瞬間にはそんな疑問は消えて無くなった。 視界の端に彼を見つけてしまった。 その瞬間に思考の全てが彼に関するものに置き換わってしまう。 部屋は薄暗く、はっきりと顔を確認できたわけでもないし、彼の声を聞いたわけでもない。 もしかしたら、彼に良く似た別人かもしれない。 理性はそう告げるが感情がそれを否定する。 もしあの人が本当に彼だったとしたら、彼は亀田に従ってこの殺し合いに参加しているのか? いや、正義感の強い彼のこと、もしかしたら殺し合いをさせようとする亀田に逆らって、その罰として殺し合いに参加させられているのかもしれない。 胸の中が彼でいっぱいになって、私の足は私の意志とは無関係に彼の方へと歩き出す。 その途中で周りの人が次々と消えていっているが関係ない。 私はただ彼の元に進む。 そして彼の方も私に気づいたのかこちらを振り向こうとして─── その瞬間、彼は消えてしまった。 そして私も何故か動けなくなった。おそらくこれからどこかに飛ばされるのだろう。 やっぱりあの亀田の力は私の知っている亀田の力をはるかに凌駕している。 でもそんなことはもうどうでもいい。 本当に大切なのは、二度と彼を死なさないこと。 その為なら私は───。 【???/1日目/OP直後】 【四路智美@パワプロクンポケット3】 [状態] 健康 [装備] 無し [参戦時期] 3智美ルートで主人公の正体が1主人公だと発覚後。 [道具] 支給品一式 不明支給品1~3 [思考・状況] 1.二度と彼(1&3主人公)を死なさない。 2.亀田の変貌に疑問? 投下順に読む 011 仮面に隠した正義の心。亀田達をぶっ飛ばせ← 戻る →0013 くのいち GO! GO! GO! 時系列順に読む 00 生きるために殺し合え!← 戻る →001 真逆-人造人間と自動人形- 前へ キャラ追跡表 次へ GAME START 四路智美 034 想い
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http //www.nicovideo.jp/watch/sm5522608 【曲名】 Dancin For Your Number 【アーティスト】 ビー・マッシュ (保志総一朗, 石田彰, 結城比呂) 【歌詞】 【作詞】 相田毅 【作曲】 百石元 【編曲】 say 【作品】 ラジオ アニメ店長 【メディア】 ラジオ番組 【テーマ】 キャラクターオング 【初出】 2001年 【備考】 ※石田さんは歌っていません。
https://w.atwiki.jp/asigami/pages/4091.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Get Your Wish WATARU GP/A3 激14 160(20-320) 401/11 STREAM VOLTAGE AIR FREEZE CHAOS 80 87 32 16 108 踊譜面(9) / 激譜面(14) 譜面 動画 https //www.youtube.com/watch?v=gSKNAH2KqcU (1P x3,0, NOTE) 解説 2022/8/10追加。コナステ版「DanceDanceRevolution GRAND PRIX」との連動で先行プレー可能になる特典曲。 DDR GPのベーシックコース加入&DDR GP用のDanceDanceRevolution 専用コントローラの購入特典である『コントローラ購入者特典楽曲パック』の入手でプレー可能。 専用コントローラを購入していても2022/09/04までにDDR GPを起動しないと特典が付与されない。 BPM推移 160→80→40→20→40→80→160→320(3回停止)→160→80→40→20→40→80→160→80→40→20→40→80→160→80→(停止)→160 表記BPMが「160」であるにも関わらず強烈にソフランする。 2023/08/28 10 00に通常解禁 (2023-08-28 14 35 42) コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ 一瞬だけならまだしもあの低速の長さでBPM160表記はド詐称すぎる ハイスピ設定事故が起きないだけ、六本木Dとかよりはマシか (2022-08-30 21 58 09) Let's DANCE aROUND!!みたいな譜面だがあちらと違ってBPMも詐称してるので要注意 譜面も低速縦連+同時から急に高速なるのでそのままのテンポで踏むとずれるので意識してないと一気にゲージを持っていかれる (2022-09-05 01 42 04)
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I never meant 2 cause u any sorrow 君を悲しませるつもりはなかった I never meant 2 cause u any pain 君を傷つけるつもりもなかった I only wanted 2 one time see u laughing ぼくはただ、君の笑顔が見ていたかっただけ I only wanted 2 see u laughing in the purple rain 紫の雨の中で笑う君をね Purple rain Purple rain パープルレイン、パープルレイン I only wanted 2 see u bathing in the purple rain 紫の雨にうたれている君をただ見ていたかった I never wanted 2 be your weekend lover 週末の恋人なんてごめんだよ I only wanted 2 be some kind of friend ただの友達でいたかっただけさ Baby I could never steal u from another 誰かさんから君をうばうなんて出来なかったからね It s such a shame our friendship had 2 end でも友情が終わるってこういうことなのかい Purple rain Purple rain パープルレイン、パープルレイン I only wanted 2 see u underneath the purple rain 紫の雨の中の君を見ていたかっただけさ Honey I know, I know, I know times are changing ああ、ぼくはわかってる 時は移ろっていく It s time we all reach out 4 something new, That means u 2 新しい何かに触れる時なんだね 君も U say u want a leader. But u can t seem 2 make up your mind リーダーが必要だって言うけれど君の心しだいだよ I think u better close it. And let me guide u 2 the purple rain もう終わりにしたほうがいい ただぼくと紫の雨に打たれていようよ Purple rain Purple rain パープルレイン、パープルレイン I only want 2 see u, only want 2 see u in the purple rain ぼくはただ、紫の雨の中の君を見ていたいだけなのさ ~~佐々木さんと洋楽シリーズ~ PURPLE RAIN by PRINCE
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RAISE YOUR HEADS UP The 9th KAC jubeat festo個人部門優勝者CORBY.QS氏によるエキシビジョン・プレイにて発表された楽曲 アーティストそのものに関しては「coming true」を参照 GUHROOVYによる楽曲提供はclan初出の「One More Reason」以来6曲目。またこれまでの法則通りBPMも前作から10上がっている EXTREMEの難易度は「1116」と最高タイのLv10.9 AC版としてノーツ数1000は同じくfesto初出の「ROCK ju」以来約1年4ヶ月ぶり5曲目となる 現時点でホールド譜面のみで通常譜面はない BASIC ADVANCED EXTREME HOLD LEVEL 7 9.7 10.9 HOLD Notes 499 647 1000 BPM 230 Time 2 07 Artist GUHROOVY ジャンル オリジナル Version festo この曲で手に入る称号 【全難易度クリア】脳みそインプット 【全難易度フルコンボ】ビリビリきたぜ! 解禁方法 フラッグラリー!! 第4弾でフラッグを6つ集めると解禁(開催期間 2020/02/03 10 00~2020/02/25 23 59) 動画 + 譜面動画 譜面動画 + プレー動画 プレー動画 ADVANCED (ユビ子・EXC) PLAYER MTTBSTEP プレー動画 攻略・解説 各譜面の攻略に関する情報はこちらへ。 [EXT]今までの譜面が過去になったといっても良いほど鬼畜な譜面。流れは発狂→休憩→稼ぎ→発狂で、その譜面傾向からBeastie starterやStand alone beat mastaに似ている。発狂は出張必須の配置難の乱打がBPM230という超高速で来る。ホールドは最初の拘束くらいで特に語る部分はないが、〆に超高速大回転がある。過去の譜面とは一線を画した超難関譜面であるため、スコアを狙うなら研究必須。文句なしの最難関候補である。 -- 名無しさん (2020-02-06 09 50 34) [EXT]発狂はかなりの認識力がなければどうにもならず、適切な運指や運動量にも結び付かないので「疲れることができないうちは時期尚早、疲れてからがスタート地点」のように思いました。 -- 名無しさん (2020-02-07 00 50 10) 第一BPM230の8分同時が -- 名無しさん (2020-02-07 10 39 16) [EXT]全体的に長い16分は少ない(2回目の発狂の入りとラストの大回転ぐらい)。が、8分同時押しが大量に押し寄せてくるためまず見えない。また、最初の発狂の後半は「3×3の正方形の周りを8分回転」+「メロディー」の形の混フレとも解釈できる。 -- 名無しさん (2020-02-08 15 50 30) [EXT] 序盤のホールドは左側に偏っており、右利きではない人には地味に苦労するポイントでもある。そのため、(この曲の中で)明確に稼ぎと言える場所は静寂部分の同時押しぐらいしかない。緩急の差が激しく、同じLv10.9でも1116[EXT]を総合譜面と見るならば、こちらは発狂特化の譜面と言える。 -- 名無しさん (2020-02-09 11 29 01) [EXT]まさにグルービーが最強に帰ってきたと言わんばかりの難易度。BPMが230のため生半可なプレイヤーでは配置以前に押すのに間に合わない&認識できない可能性大。余計に腕を疲れさせてその後のプレーに支障が出るので、明確な目標がない限りはプレーを控えるべき。 -- 名無しさん (2020-06-07 16 05 14) [EXT]余談ではあるが非公式SSS難易度表、EXC難易度表において共にjubeat最難関の位置に君臨し、現時点で事実上jubeatで最も難しい&危険な楽曲、譜面であることが確定した。これから着手するプレイヤーは相応の覚悟を持って挑むべし。 -- 名無しさん (2020-06-07 16 08 33) [EXT]BPMが非常に高速なため、簡単な場所でも遅グレしがち。気持ち早めに押すとパフェが増えるのでSに惜しくも到達できない人はまず簡単なところを全て光らせてみるべし。 -- 名無しさん (2020-07-01 13 59 40) ↑気持ち早めに押すと光りやすいのは[EXT]に限らず全ての難易度で共通かも。 -- 名無しさん (2020-07-01 14 00 36) EXT jubeat史上最強譜面。高速曲得意な上級者でもかなり苦戦しているので、プレー時は要注意。 -- レイン (2021-03-28 10 53 52) [BSC]赤の凶悪さに比べると死角配置が度々あるものの8分主体でリズムも分かりやすくレベル妥当。既に多くの方が挙げてるが迂闊にEXTを選ぶと体力の負担や息切れ等の危険があるため、心配な方、或いは曲もじっくり聞きながらプレイするならBSCを強く推奨します。長文駄文失礼しました -- 名無しさん (2021-07-18 01 24 39) [EXT]ブレイク終了時に480000ちょっとでギリギリクリアだったのでボーダーはこのあたりかと -- 名無しさん (2022-06-17 22 41 58) 名前 コメント ※攻略の際は、文頭に[BSC] [ADV] [EXT] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 ※体感難易度を書き記す際は、クリア難度・スコア難度のどちらかなのかを明記してください。 また、攻略と関係ない投稿・重複した内容は削除の対象になります 攻略とは無関係の話は該当する欄(情報交換&雑談) にてどうぞ。
https://w.atwiki.jp/ddrdp/pages/319.html
INTO YOUR HEART (Ruffage remix)(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 INTO YOUR HEART (Ruffage remix) NAOKI feat.YASMINE X 激11 135 291 / 12 STREAM VOLTAGE AIR FREEZE CHAOS 63 61 23 25 31 楽譜面(5) / 踊譜面(8) /激譜面(11) / 鬼譜面(-) 属性 渡り、ひねり、同時踏み 譜面 http //eba502.web.fc2.com/fumen/ddr/ffp/in_heart_8m.html プレイ動画 http //www.youtube.com/watch?v=mu5QlKQy2Qc (x2.0, NOTE) 解説 8分はやや複雑な配置だが入足をしっかりと見極めればスライドすべき箇所は一つも無い。挑戦レベルでの見極めはかなり難しいのである程度は暗記も必要か。 -- 名無しさん (2010-01-10 14 05 39) 逆に見極めが確実に出来るレベルの人はリズムが一定なためスコアが出しやすい。しいて難関を挙げるとすれば二箇所ある三連符地帯がスコアが出にくいが、曲のリズムは明快なので覚えやすい。 -- 名無しさん (2010-04-17 14 04 37) SPより同時始動8分が減った良譜面。遠距離渡りからのビジの練習に最適な譜面で、全交互は是非とも出来るようにしておくべし。2回ある12分は音合せで踏めばそこまで忙しく無い筈(BPM200の8分換算) -- 名無しさん (2014-03-09 18 28 05) 名前 コメント コメント(私的なことや感想はこちら) 最初のサビが終わった後のFA3本を含む8分15連が最大の難所。動画では右足入りで超捻りを使っている。左足入りで中央交差と言う方法もある。もちろんスライドを使っても構わない。 -- 名無しさん (2013-12-08 10 29 35) 名前 コメント
https://w.atwiki.jp/prdj/pages/3481.html
念術修養 Psychic Disciplines Bleaching Bleaching 出典 Heroes from the Fringe 18ページ You draw power from a void in your emotions, a yawning and empty chasm where your hopes and dreams and fears should be. It is very rare for any creature besides a gnome to have this psychic discipline—usually a bleachling or a gnome with a particularly strong fear of the Bleaching—but in occasional cases members of other races have been known to develop such a strong nihilistic ennui or depression that they can tap into the vitality-draining effects of this discipline as well. 心的蓄積能力:【判断力】 ボーナス呪文:decrepit disguise (1st), steal voice (4th), cup of dust (6th), enervation (8th), pessimism (10th), disintegrate (12th), waves of exhaustion (14th), greater spell immunity (16th), energy drain (18th). 修養能力:Your emotional malaise combines with your psychic ability to allow you to drain the vibrancy from the world around you. Draining Touch/Draining Touch:As a standard action, you can make a melee touch attack to drain vitality from a creature. If the attack hits, the target must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1d2 points of Charisma damage. If a creature is affected, the colors of its skin, hair, and eyes dull and become less vibrant. Whether or not the save is successful, a creature cannot be the target of this power again for 24 hours. You regain 1 point in your phrenic pool each time you successfully drain a creature this way. You can use this ability a number of times per day equal to your Wisdom modifier. Emotionally Distant/Emotionally Distant:At 5th level, your emotions have atrophied such that you rarely have any genuine feelings at all. You gain a +4 bonus on saving throws to resist charm, emotion, and fear effects. Drain Vibrancy/Drain Vibrancy:At 13th level, you can drain the color and vitality from the world around you. Three times per day, as a standard action you can drain vibrancy within a 30-foot radius, causing the area and all creatures within it to become pale and sallow. Each living creature in the area must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1 temporary negative level as their life force drains away. If you’re at least 17th level, a creature that fails its saving throw takes 2 temporary negative levels instead. Enlightenment Enlightenment 出典 Occult Origins 16ページ Your quest for enlightenment has opened your eyes to new concepts and heights of spiritual awareness. You seek learning that allows you to evolve in mind and spirit, improving your next incarnation. 心的蓄積能力:【判断力】 ボーナス呪文:acute senses (1st), identify (4th), clairaudience/clairvoyance (6th), thoughtsense (8th), atonement (10th), greater arcane sight (12th), circle of clarity (14th), protection from spells (16th), overwhelming presence (18th). 修養能力:Your enlightened mind eases your burden and allows troubles to harmlessly wash over you. Expanded Awareness(超常)/Expanded Awareness:As a move action, you can focus on your senses and gain one of the following sensory abilities blindsense (10 feet), darkvision (30 feet), low-light vision, or scent. This new sense lasts for 1 round per psychic level. You can use this ability a number of times per day equal to your Wisdom modifier. At 11th level, you can use expanded awareness to gain see in darkness or thoughtsense (20 feet). At 15th level, you can use it to gain lifesense. Patient Insight(変則)/Patient Insight:When you attempt a Heal, Knowledge, Sense Motive, or Survival check, you can spend 1 point from your phrenic pool to roll the check twice and take the higher result. Focused Trance(変則)/Focused Trance:At 5th level, you can enter a deep meditation, allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can take only move actions and gain a bonus equal to your psychic level on all saves against sonic effects and gaze attacks. When you come out of your trance, you can attempt a single Appraise, Knowledge, or Spellcraft check with a +20 circumstance bonus. You can enter a focused trance a number of times per day equal to your Wisdom modifier. Empty Mind(超常)/Empty Mind:At 13th level, you can clear your mind by focusing on a sense of emptiness, purging yourself of doubt and discomfort. You can spend 1 point from your phrenic pool on your turn as a free action to remove the blinded, confused, dazed, deafened, staggered, or stunned condition from yourself. Hag-Called Hag-Called 出典 Blood of the Coven 23ページ A hag’s call echoes through your mind like a siren’s song, enticing you to surrender and become something horrible. Even after you’ve resisted the call or even killed your hag mother, those echoes remain, shaping your mind into something else and telling you who you were meant to be. While you’re almost certainly a changeling, you might be a latent psychic who came into accidental psychic contact with a hag’s call through a changeling associate, or your dreams might have long been infested by a night hag’s machinations. 心的蓄積能力:【魅力】 ボーナス呪文:ill omen (1st), enthrall (4th), bestow curse (6th), charm monster (8th), threefold aspect (10th), veil (12th), control weather (14th), trap the soul (16th), dominate monster (18th). 修養能力:The echoes of the hag’s call shapes the psychic potential of your mind, granting you exceptional abilities that might one day exceed the hag’s own. Threefold Casting(変則)/Threefold Casting:While you cannot join a true witch’s coven, you are nonetheless skilled at casting magic in conjunction with others. You gain a +2 insight bonus on skill checks for ritual magic in which you have at least two secondary casters. In addition, whenever you are within 30 feet of another hag, psychic, or witch, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round. Mother s Embrace(超常)/Mother s Embrace:The hag’s call grows stronger as you grow more desperate, promising protection and release if only you would succumb. When you would fail a Will save, you can add 1d4 to your result; whether or not this causes you to succeed at the saving throw, you take 2 points of Wisdom damage. When you perform an act of cruelty, you regain 1 phrenic pool point. You can use each aspect of this ability a number of times per day equal to your Charisma modifier. Deceptive Shapes(超常)/Deceptive Shapes:At 5th level, you learn the hag’s art of concealing your true face to get what you want. You can change into any Small or Medium humanoid at will as alter self, though you don’t gain any special abilities or ability score adjustments. You can’t replicate a specific person using this ability. Curse Mastery(擬呪)/Curse Mastery:At 13th level, you have made the accursed magic of the hags your own. You become immune to spells of the curse subschool and curse effects. Furthermore, the DCs of your spells with the curse descriptor increase by 1, and you can apply the overpowering mind and synaptic shock phrenic amplifications to spells with the curse descriptor so long as you have learned those amplifications. Haunted Haunted 出典 Haunted Heroes Handbook 18ページ You attract the attention of spirits as naturally as a lodestone attracts iron filings. Testing your power leads you to develop some control over undead forces, despite the inherent defenses such creatures have against psychic abilities. Meanwhile, those spirits clinging to your life essence become increasingly protective, channeling their abilities to aid you and warn of threats. Psychics of this discipline are most common in Ustalav and Shenmen, where so many spirits are stuck in the transition between life and death. 心的蓄積能力:【魅力】 ボーナス呪文:Detect undead (1st), calm spiritOA (4th), halt undead (6th), speak with haunt ACG (8th), disrupting weapon (10th), undeath to death (12th), ethereal jaunt (14th), greater possession (16th), etherealness (18th). 修養能力:Your powers interact with the spiritual world, attracting the attention of minor spirits and undead. Lingering Spirits(擬呪)/Lingering Spirits:Numerous minor spirits find themselves attracted to you. Your connection with these spirits allows you to manifest any of the following spell-like abilities as a swift action mage hand, ghost sound, grave wordsOA, or telekinetic projectileOA. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Spiritual Bulwark(超常)/Spiritual Bulwark:At 5th level, you develop a deeper attachment to your lingering spirits, and learn to rely on their presence as protection from external spiritual attacks. You gain a bonus equal to your Charisma modifier on saving throws against effects generated by haunts, incorporeal undead, incorporeal outsiders, and on saving throws against possession attempts. Phantasmal Assault(超常)/Phantasmal Assault:At 13th level, you learn to harness your psychic force against all forms of haunts and undead creatures. Your mind-affecting spells that deal damage can now be used against haunts and undead normally immune to mind-affecting effects (including mindless undead). These spells are treated as though they dealt positive energy damage. This affects only spells that deal purely psychic-based damage (such as psychic crushOA, mind thrustOA, or synapse overloadOA); effects based on physical effects (such as telekinetic projectileOA or telekinetic stormOA) don’t benefit from this ability. Additional non-damaging effects from such spells don’t affect the haunt, unless it would be normally affected. When you use a mind-affecting effect that deals damage against a possessed creature, the possessing entity takes a –4 penalty on the saving throw against the mind-affecting attack. Mindtech Mindtech 出典 Occult Realms 13ページ You are innately tied to and can communicate with electronic machinery and similar technological objects, through which you can funnel your psychic power like flowing water. You can amplify and focus your psychic energies using the technology that surrounds you— even certain kinds of technology that might not be obvious to others. 心的蓄積能力:【判断力】 ボーナス呪文:technomancy (1st), protection from technology (4th), irradiate (6th), malfunction (8th), lightning arc (10th), destroy robot (12th), memory of function (14th), prismatic wall (16th), time stop (18th). 修養能力:Your powers relate to uniting technology with psychic energy. Synergized Energy(超常)/Synergized Energy:Whenever you use a battery (Technology Guide 39), a generator (Technology Guide 62), or the ability described in the psychic battery psi-tech discovery (see above) to restore charges to any piece of technological equipment, you regain 1 point in your phrenic pool. The maximum number of points you can regain in your phrenic pool in this way per day is equal to your Wisdom modifier. Attune Implants(超常)/Attune Implants:Starting at 5th level, you can spend a full-round action once per day to harness and channel the power of your cybernetic implants into your psychic spellcasting. This increases the saving throw DCs of your psychic spells by 1, and the increase lasts a number of minutes equal to your psychic level. You must have at least one piece of cybertech (Technology Guide 35) implanted in you to use this ability. Additional implants do not increase the duration or the number of uses of this discipline ability. Dominate Technology(擬呪)/Dominate Technology:At 13th level, you can meld your mind with a piece of technology and temporarily control it, even if you had no hand in creating it or anything like it. Once per day, you can target one construct with control constructUM (as per the spell), except the DC of the Spellcraft check each round to maintain control of the construct is equal to 15 + the construct’s HD. If you must attempt opposed Spellcraft checks against the construct’s creator, you take a –5 penalty on your Spellcraft checks while you concentrate on this ability. Pageantry Pageantry 出典 Heroes of the High Court 16ページ The act of ritual, no matter how ostentatious, can be a route to mental strength. By engaging in esoteric and intricate routines, you have unlocked potent psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:bless (1st), calm emotions (4th), slow (6th), overwhelming presenceUM (8th), seeming (10th), heroes feast (12th), mage s magnificent mansion (14th), divine vesselAPG (16th), heroic invocationUC (18th). 修養能力:Your mastery of intricate rituals allows you to wield great power, given time. Ritual Unity(超常)/Ritual Unity:You receive a +2 bonus on all skill checks attempted as part of an occult ritual (Pathfinder RPG Occult Adventures 208). When you take the aid another action to assist an ally with a skill check and succeed at a DC 20 check, you impart a +4 bonus to your ally instead. When you successfully aid an ally in this way, you regain 1 point in your phrenic pool. Power from Pageantry(超常)/Power from Pageantry:When casting a spell with a casting time of 1 standard action or less, you can spend 1 point from your phrenic pool to extend the casting time to 1 full round. If you do, the caster level and saving throw DC increase by 2. Force of Habit(超常)/Force of Habit:At 5th level, you are so accustomed to complex tasks that you can maintain focus on multiple mental foci simultaneously. If you spend 1 point from your phrenic pool as you cast a psychic spell that requires concentration, you can maintain concentration on that spell as a swift action. In addition, you can cast other psychic spells while concentrating on that spell. Unrivaled Focus(超常)/Unrivaled Focus:At 13th level, your powers of concentration become unmatched. Whenever you attempt a concentration check, you can spend 1 point from your phrenic pool to treat the result of your die roll as a 20. You must choose to use this ability before rolling the check. Rebirth Rebirth 出典 Occult Realms 17ページ The rebirth discipline grants retrocognition as a bonus spell in place of reincarnate. Any spell selected with the divine the mysteries archetype ability or mnemonic esoterica discipline power must follow the same guideline used for determining the spell level for a scroll found on page 25 of the Pathfinder Society Roleplaying Guild Your mind is forged from the most powerful memories of a multitude of lifetimes. You have fragmentary knowledge of your prior lives and can leverage the experience gained during these lifetimes into raw psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:burst of insight (1st), false life (4th), contact other plane (6th), ancestral memory (8th), reincarnate (10th), transformation (12th), ethereal jaunt (14th), bilocation (16th), akashic form (18th). 修養能力:Your myriad lives inspire diverse exceptional abilities. Past-Life Memories(変則)/Past-Life Memories:You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained. Mnemonic Esoterica(変則)/Mnemonic Esoterica:By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic (Pathfinder RPG Occult Adventures 144). You can decide to change the spellcasting class from which you draw this spell each time you gain a new level. Resurgence(超常)/Resurgence:At 5th level when you would be reduced to 0 hit points or fewer by an attack, you can spend 2 points from your phrenic pool as an immediate action to regain a number of hit points equal to 1d8 points of damage + your psychic level. At 10th level, this ability’s healing increases to 3d8 + your psychic level. If this healing is insufficient to bring you above negative hit points, you are automatically stabilized. If you would still be killed by the amount of damage taken, you erupt with positive energy and heal all allies within 30-foot-radius burst for the amount you healed yourself. Physical Regression (Sp) At 13th level, you can spend 2 points from your phrenic pool as a standard action once per day to take on the form of one of your previous incarnations. This ability functions as the polymorph spell, but its range is personal and its duration becomes 10 minutes per caster level. Shadow Shadow 出典 Blood of Shadows 17ページ You perceive the space between light and darkness, and draw power from it. Shadows conceal and protect you, while revealing the locations of those who dare to hide within them. Over time, you develop the ability to deny the warmth of light or life to your enemies. 心的蓄積能力:【判断力】 ボーナス呪文:blurred movement (1st), fear the sun (4th), deeper darkness (6th), shadow step (8th), shadow evocation (10th), shadow walk (12th), lunar veil (14th), umbral strike (16th), polar midnight (18th). 修養能力:Your powers give you authority over light and shadow. Twilight Influence(超常)/Twilight Influence:You can channel spell energy into spells drawn from the Darkness cleric domain. This ability functions similarly to the cleric’s ability to spontaneously cast cure or inflict spells, but you instead spontaneously cast Darkness domain spells. The domain spells don’t count as being on your psychic spell list for the purposes of any other effects (unless they are independently on your psychic spell list, such as blindness/deafness). Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. Dark Defense(超常)/Dark Defense:At 5th level, light and darkness become your allies, moving around you to protect you from your enemies. You gain a +2 deflection bonus to Armor Class against any attack while you benefit from concealment against that attack. If you have full concealment from that attack, this deflection bonus increases to +4. Adumbration(超常)/Adumbration:At 13th level, shadows move to conceal you. You gain a bonus on Stealth checks equal to half your level. In addition, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own. You gain no benefit from adumbration in areas of bright light. Superiority Superiority 出典 Disciple s Doctrine 19ページ You know that you are far better than average creatures of your kind. The more you leverage your psychic talents to prove yourself superior, the more powerful you become. 心的蓄積能力:【魅力】 ボーナス呪文:moment of greatness (1st), deflect blame (4th), unflappable mien (6th), majestic image (8th), mage’s private sanctum (10th), transformation (12th), project image (14th), clone (self only) (16th), overwhelming presence (18th). 修養能力:Your unflappable sense of self-worth grants you powers that your rivals can’t hope to countermand. Self-Assurance(超常)/Self-Assurance:Overwhelming confidence in your success brings you closer to your goals, and you know that your superiority has destined you for greatness. As an immediate action, you can gain a morale bonus equal to half your psychic level (minimum 1) on a single ability check, attack roll, saving throw, or skill check. You must declare that you are using this ability before attempting the roll in question. If you succeed at the check, you regain 1 point in your phrenic pool. You can use this ability a number of times per day equal to your Charisma modifier. At Arm’s Length(変則)/At Arm’s Length:At 5th level, you gain Reach Spell as a bonus feat. Additionally, when using this feat, you can spend 1 point from your phrenic pool for each increase in the spell’s range category. If you do, the spell does not use up a higher-level spell slot than normal. (For example, a spell with a range of touch increased to long range via this feat would normally use up a spell slot 3 levels higher, but if you spend 3 points from your phrenic pool, the spell does not use up a higher spell slot.) Magical Hoarder(超常)/Magical Hoarder:At 13th level, whenever a creature within 30 feet of you casts a spell intended to benefit its targets, you can spend 1 point from your phrenic pool as an immediate action to include yourself as a target of that spell. If the creature is not your ally, you must be able to clearly see the spell’s effects and you must succeed at a Spellcraft check (DC = 15 + the spell’s level) to identify the spell before using this ability. If you are not within the normal range of the spell, then you must spend 1 additional point from your phrenic pool to use this ability. If the spell has a range of personal, then you must instead spend 2 additional phrenic points from your pool to use this ability. This ability does not affect spells with an instantaneous or permanent duration. Warp Warp 出典 Blood of the Beast 24ページ Ratfolk mythology claims they were appointed by the gods to sniff out the ragged edges of creation. Whether the art of ranatagi descended from this glorious role or formed the source of such myths, this psychic tradition among the ratfolk of Vudra and eastern Casmaron unlocks the psychic potential in trainees, teaching them to sniff out folds and tears in reality. Ancient practitioners of ranatagi even claimed that the art once allowed ratfolk to guide great caravans to the stars. 心的蓄積能力:【魅力】 ボーナス呪文:entropic shield (1st), apport objectOA (4th), displacement (6th), dimension door (8th), dismissal (10th), ethereal jaunt (12th), greater teleport (14th), dimensional lock (16th), interplanetary teleportUM (18th). 修養能力:Your powers allow you to sidestep obstacles, defend yourself, and assault others by tearing holes in reality. Planar Scent(超常)/Planar Scent:You can intuitively sense disruptions in the cosmos. This ability functions as a constant detect magic, but only for effects of the conjuration (calling), conjuration (summoning), conjuration (teleport), and illusion (shadow) subschools. You gain a +2 insight bonus on Spellcraft checks to identify such effects. Rift Reach(超常)/Rift Reach:As a move action, you can tear open a small rent in reality just large enough to reach an arm through. The far end of this portal must be within 10 feet of you, but otherwise allows you to manipulate objects, perform melee attacks requiring a single hand, or even cast spells. If you cannot see your target, standard concealment penalties apply. You cannot move either end of the portal once it’s created, and the opening collapses immediately when you leave your current space or withdraw your arm, but it otherwise lasts for 1 round per psychic level. Your disembodied hand uses your AC with a +4 size bonus, should opponents target it. This size bonus does not apply to disarm combat maneuver checks. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, the range of your rift reach increases to 20 feet. At 15th level, your range increases to 30 feet. Turn Aside(超常)/Turn Aside:You can compress or inflate enough space around you to turn aside ranged attacks. At 5th level, you gain Deflect Arrows as a bonus feat. You can expend 1 point from your phrenic pool as an immediate action to gain a +4 deflection bonus against a single ranged attack. Sidestep(超常)/Sidestep:You can push your way through holes in reality, crossing vast distances in a single stride. At 13th level, you can teleport up to 10 feet per psychic level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature transported.